vendor: update all dependencies to latest versions

This commit is contained in:
Nick Craig-Wood
2017-09-30 15:27:27 +01:00
parent 911d121bb9
commit b017fcfe9a
3048 changed files with 537055 additions and 189679 deletions
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@@ -12,11 +12,11 @@
//
// The Amazon GameLift service API includes two important function sets:
//
// * Manage game sessions and player access – Retrieve information on available
// * Manage game sessions and player access -- Retrieve information on available
// game sessions; create new game sessions; send player requests to join
// a game session.
//
// * Configure and manage game server resources – Manage builds, fleets,
// * Configure and manage game server resources -- Manage builds, fleets,
// queues, and aliases; set autoscaling policies; retrieve logs and metrics.
//
// This reference guide describes the low-level service API for Amazon GameLift.
@@ -35,7 +35,7 @@
// * The AWS Management Console (https://console.aws.amazon.com/gamelift/home)
// for Amazon GameLift provides a web interface to manage your Amazon GameLift
// settings and resources. The console includes a dashboard for tracking
// key resources, includings builds and fleets, and displays usage and performance
// key resources, including builds and fleets, and displays usage and performance
// metrics for your games as customizable graphs.
//
// * Amazon GameLift Local is a tool for testing your game's integration
@@ -46,19 +46,19 @@
// MORE RESOURCES
//
// * Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/)
// – Learn more about Amazon GameLift features and how to use them.
// -- Learn more about Amazon GameLift features and how to use them.
//
// * Lumberyard and Amazon GameLift Tutorials (https://gamedev.amazon.com/forums/tutorials)
// – Get started fast with walkthroughs and sample projects.
// -- Get started fast with walkthroughs and sample projects.
//
// * GameDev Blog (http://aws.amazon.com/blogs/gamedev/) – Stay up to date
// * GameDev Blog (http://aws.amazon.com/blogs/gamedev/) -- Stay up to date
// with new features and techniques.
//
// * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html)
// – Connect with the GameDev community.
// -- Connect with the GameDev community.
//
// * Amazon GameLift Document History (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
// – See changes to the Amazon GameLift service, SDKs, and documentation,
// -- See changes to the Amazon GameLift service, SDKs, and documentation,
// as well as links to release notes.
//
// API SUMMARY
@@ -67,56 +67,67 @@
//
// Managing Games and Players
//
// These actions allow you to start new game sessions, find existing game sessions,
// track status and other game session information, and enable access for players
// to join game sessions.
// Use these actions to start new game sessions, find existing game sessions,
// track game session status and other information, and enable player access
// to game sessions.
//
// * Discover existing game sessions
//
// SearchGameSessions – Get all available game sessions or search for game sessions
// that match a set of criteria.
// SearchGameSessions -- Retrieve all available game sessions or search for
// game sessions that match a set of criteria.
//
// * Start a new game session
// * Start new game sessions
//
// Game session placement – Use a queue to process requests for new game sessions
// and place them on the best available fleet. Placement requests are asynchronous;
// game sessions are started whenever acceptable resources become available.
// Start new games with Queues to find the best available hosting resources
// across multiple regions, minimize player latency, and balance game session
// activity for efficiency and cost effectiveness.
//
//
// StartGameSessionPlacement – Request a new game session placement and add
// StartGameSessionPlacement -- Request a new game session placement and add
// one or more players to it.
//
// DescribeGameSessionPlacement – Get details on a placement request, including
// DescribeGameSessionPlacement -- Get details on a placement request, including
// status.
//
// StopGameSessionPlacement – Cancel a placement request.
// StopGameSessionPlacement -- Cancel a placement request.
//
// CreateGameSession – Request a new game session on a specific fleet. Available
// CreateGameSession -- Start a new game session on a specific fleet. Available
// in Amazon GameLift Local.
//
// * Start new game sessions with FlexMatch matchmaking
//
// StartMatchmaking -- Request matchmaking for one players or a group who want
// to play together.
//
// DescribeMatchmaking -- Get details on a matchmaking request, including status.
//
// AcceptMatch -- Register that a player accepts a proposed match, for matches
// that require player acceptance.
//
// StopMatchmaking -- Cancel a matchmaking request.
//
// * Manage game session data
//
// DescribeGameSessions – Retrieve metadata for one or more game sessions, including
// length of time active and current player count. Available in Amazon GameLift
// Local.
// DescribeGameSessions -- Retrieve metadata for one or more game sessions,
// including length of time active and current player count. Available in
// Amazon GameLift Local.
//
// DescribeGameSessionDetails – Retrieve metadata and the game session protection
// DescribeGameSessionDetails -- Retrieve metadata and the game session protection
// setting for one or more game sessions.
//
// UpdateGameSession – Change game session settings, such as maximum player
// UpdateGameSession -- Change game session settings, such as maximum player
// count and join policy.
//
// GetGameSessionLogUrl – Get the location of saved logs for a game session.
// GetGameSessionLogUrl -- Get the location of saved logs for a game session.
//
// * Manage player sessions
//
// CreatePlayerSession – Send a request for a player to join a game session.
// CreatePlayerSession -- Send a request for a player to join a game session.
// Available in Amazon GameLift Local.
//
// CreatePlayerSessions – Send a request for multiple players to join a game
// CreatePlayerSessions -- Send a request for multiple players to join a game
// session. Available in Amazon GameLift Local.
//
// DescribePlayerSessions – Get details on player activity, including status,
// DescribePlayerSessions -- Get details on player activity, including status,
// playing time, and player data. Available in Amazon GameLift Local.
//
// Setting Up and Managing Game Servers
@@ -129,104 +140,146 @@
//
// * Manage game builds
//
// CreateBuild – Create a new build using files stored in an Amazon S3 bucket.
// CreateBuild -- Create a new build using files stored in an Amazon S3 bucket.
// (Update uploading permissions with RequestUploadCredentials.) To create
// a build and upload files from a local path, use the AWS CLI command upload-build.
//
// ListBuilds – Get a list of all builds uploaded to a Amazon GameLift region.
// ListBuilds -- Get a list of all builds uploaded to a Amazon GameLift region.
//
// DescribeBuild – Retrieve information associated with a build.
// DescribeBuild -- Retrieve information associated with a build.
//
// UpdateBuild – Change build metadata, including build name and version.
// UpdateBuild -- Change build metadata, including build name and version.
//
// DeleteBuild – Remove a build from Amazon GameLift.
// DeleteBuild -- Remove a build from Amazon GameLift.
//
// * Manage fleets
//
// CreateFleet – Configure and activate a new fleet to run a build's game servers.
// CreateFleet -- Configure and activate a new fleet to run a build's game servers.
//
// ListFleets – Get a list of all fleet IDs in a Amazon GameLift region (all
// ListFleets -- Get a list of all fleet IDs in a Amazon GameLift region (all
// statuses).
//
// DeleteFleet – Terminate a fleet that is no longer running game servers or
// DeleteFleet -- Terminate a fleet that is no longer running game servers or
// hosting players.
//
// View / update fleet configurations.
//
// DescribeFleetAttributes / UpdateFleetAttributes – View or change a fleet's
// DescribeFleetAttributes / UpdateFleetAttributes -- View or change a fleet's
// metadata and settings for game session protection and resource creation
// limits.
//
// DescribeFleetPortSettings / UpdateFleetPortSettings – View or change the
// DescribeFleetPortSettings / UpdateFleetPortSettings -- View or change the
// inbound permissions (IP address and port setting ranges) allowed for a
// fleet.
//
// DescribeRuntimeConfiguration / UpdateRuntimeConfiguration – View or change
// DescribeRuntimeConfiguration / UpdateRuntimeConfiguration -- View or change
// what server processes (and how many) to run on each instance in a fleet.
//
// * Control fleet capacity
//
// DescribeEC2InstanceLimits – Retrieve maximum number of instances allowed
// DescribeEC2InstanceLimits -- Retrieve maximum number of instances allowed
// for the current AWS account and the current usage level.
//
// DescribeFleetCapacity / UpdateFleetCapacity – Retrieve the capacity settings
// DescribeFleetCapacity / UpdateFleetCapacity -- Retrieve the capacity settings
// and the current number of instances in a fleet; adjust fleet capacity
// settings to scale up or down.
//
// Autoscale – Manage autoscaling rules and apply them to a fleet.
// Autoscale -- Manage autoscaling rules and apply them to a fleet.
//
// PutScalingPolicy – Create a new autoscaling policy, or update an existing
// PutScalingPolicy -- Create a new autoscaling policy, or update an existing
// one.
//
// DescribeScalingPolicies – Retrieve an existing autoscaling policy.
// DescribeScalingPolicies -- Retrieve an existing autoscaling policy.
//
// DeleteScalingPolicy – Delete an autoscaling policy and stop it from affecting
// DeleteScalingPolicy -- Delete an autoscaling policy and stop it from affecting
// a fleet's capacity.
//
// * Manage VPC peering connections for fleets
//
// CreateVpcPeeringAuthorization -- Authorize a peering connection to one of
// your VPCs.
//
// DescribeVpcPeeringAuthorizations -- Retrieve valid peering connection authorizations.
//
//
// DeleteVpcPeeringAuthorization -- Delete a peering connection authorization.
//
// CreateVpcPeeringConnection -- Establish a peering connection between the
// VPC for a Amazon GameLift fleet and one of your VPCs.
//
// DescribeVpcPeeringConnections -- Retrieve information on active or pending
// VPC peering connections with a Amazon GameLift fleet.
//
// DeleteVpcPeeringConnection -- Delete a VPC peering connection with a Amazon
// GameLift fleet.
//
// * Access fleet activity statistics
//
// DescribeFleetUtilization – Get current data on the number of server processes,
// DescribeFleetUtilization -- Get current data on the number of server processes,
// game sessions, and players currently active on a fleet.
//
// DescribeFleetEvents – Get a fleet's logged events for a specified time span.
// DescribeFleetEvents -- Get a fleet's logged events for a specified time span.
//
// DescribeGameSessions – Retrieve metadata associated with one or more game
// DescribeGameSessions -- Retrieve metadata associated with one or more game
// sessions, including length of time active and current player count.
//
// * Remotely access an instance
//
// DescribeInstances – Get information on each instance in a fleet, including
// DescribeInstances -- Get information on each instance in a fleet, including
// instance ID, IP address, and status.
//
// GetInstanceAccess – Request access credentials needed to remotely connect
// GetInstanceAccess -- Request access credentials needed to remotely connect
// to a specified instance in a fleet.
//
// * Manage fleet aliases
//
// CreateAlias – Define a new alias and optionally assign it to a fleet.
// CreateAlias -- Define a new alias and optionally assign it to a fleet.
//
// ListAliases – Get all fleet aliases defined in a Amazon GameLift region.
// ListAliases -- Get all fleet aliases defined in a Amazon GameLift region.
//
// DescribeAlias – Retrieve information on an existing alias.
// DescribeAlias -- Retrieve information on an existing alias.
//
// UpdateAlias – Change settings for a alias, such as redirecting it from one
// UpdateAlias -- Change settings for a alias, such as redirecting it from one
// fleet to another.
//
// DeleteAlias – Remove an alias from the region.
// DeleteAlias -- Remove an alias from the region.
//
// ResolveAlias – Get the fleet ID that a specified alias points to.
// ResolveAlias -- Get the fleet ID that a specified alias points to.
//
// * Manage game session queues
//
// CreateGameSessionQueue – Create a queue for processing requests for new game
// sessions.
// CreateGameSessionQueue -- Create a queue for processing requests for new
// game sessions.
//
// DescribeGameSessionQueues – Get data on all game session queues defined in
// DescribeGameSessionQueues -- Retrieve game session queues defined in a Amazon
// GameLift region.
//
// UpdateGameSessionQueue -- Change the configuration of a game session queue.
//
// DeleteGameSessionQueue -- Remove a game session queue from the region.
//
// * Manage FlexMatch resources
//
// CreateMatchmakingConfiguration -- Create a matchmaking configuration with
// instructions for building a player group and placing in a new game session.
//
//
// DescribeMatchmakingConfigurations -- Retrieve matchmaking configurations
// defined a Amazon GameLift region.
//
// UpdateMatchmakingConfiguration -- Change settings for matchmaking configuration.
// queue.
//
// DeleteMatchmakingConfiguration -- Remove a matchmaking configuration from
// the region.
//
// CreateMatchmakingRuleSet -- Create a set of rules to use when searching for
// player matches.
//
// DescribeMatchmakingRuleSets -- Retrieve matchmaking rule sets defined in
// a Amazon GameLift region.
//
// UpdateGameSessionQueue – Change the configuration of a game session queue.
//
// DeleteGameSessionQueue – Remove a game session queue from the region.
// ValidateMatchmakingRuleSet -- Verify syntax for a set of matchmaking rules.
//
// See https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01 for more information on this service.
//
@@ -235,69 +288,17 @@
//
// Using the Client
//
// To use the client for Amazon GameLift you will first need
// to create a new instance of it.
// To Amazon GameLift with the SDK use the New function to create
// a new service client. With that client you can make API requests to the service.
// These clients are safe to use concurrently.
//
// When creating a client for an AWS service you'll first need to have a Session
// already created. The Session provides configuration that can be shared
// between multiple service clients. Additional configuration can be applied to
// the Session and service's client when they are constructed. The aws package's
// Config type contains several fields such as Region for the AWS Region the
// client should make API requests too. The optional Config value can be provided
// as the variadic argument for Sessions and client creation.
//
// Once the service's client is created you can use it to make API requests the
// AWS service. These clients are safe to use concurrently.
//
// // Create a session to share configuration, and load external configuration.
// sess := session.Must(session.NewSession())
//
// // Create the service's client with the session.
// svc := gamelift.New(sess)
//
// See the SDK's documentation for more information on how to use service clients.
// See the SDK's documentation for more information on how to use the SDK.
// https://docs.aws.amazon.com/sdk-for-go/api/
//
// See aws package's Config type for more information on configuration options.
// See aws.Config documentation for more information on configuring SDK clients.
// https://docs.aws.amazon.com/sdk-for-go/api/aws/#Config
//
// See the Amazon GameLift client GameLift for more
// information on creating the service's client.
// information on creating client for this service.
// https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/#New
//
// Once the client is created you can make an API request to the service.
// Each API method takes a input parameter, and returns the service response
// and an error.
//
// The API method will document which error codes the service can be returned
// by the operation if the service models the API operation's errors. These
// errors will also be available as const strings prefixed with "ErrCode".
//
// result, err := svc.CreateAlias(params)
// if err != nil {
// // Cast err to awserr.Error to handle specific error codes.
// aerr, ok := err.(awserr.Error)
// if ok && aerr.Code() == <error code to check for> {
// // Specific error code handling
// }
// return err
// }
//
// fmt.Println("CreateAlias result:")
// fmt.Println(result)
//
// Using the Client with Context
//
// The service's client also provides methods to make API requests with a Context
// value. This allows you to control the timeout, and cancellation of pending
// requests. These methods also take request Option as variadic parameter to apply
// additional configuration to the API request.
//
// ctx := context.Background()
//
// result, err := svc.CreateAliasWithContext(ctx, params)
//
// See the request package documentation for more information on using Context pattern
// with the SDK.
// https://docs.aws.amazon.com/sdk-for-go/api/aws/request/
package gamelift
+6
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@@ -93,4 +93,10 @@ const (
//
// The client failed authentication. Clients should not retry such requests.
ErrCodeUnauthorizedException = "UnauthorizedException"
// ErrCodeUnsupportedRegionException for service response error code
// "UnsupportedRegionException".
//
// The requested operation is not supported in the region specified.
ErrCodeUnsupportedRegionException = "UnsupportedRegionException"
)
@@ -21,12 +21,12 @@ import (
//
// The best way to use this interface is so the SDK's service client's calls
// can be stubbed out for unit testing your code with the SDK without needing
// to inject custom request handlers into the the SDK's request pipeline.
// to inject custom request handlers into the SDK's request pipeline.
//
// // myFunc uses an SDK service client to make a request to
// // Amazon GameLift.
// func myFunc(svc gameliftiface.GameLiftAPI) bool {
// // Make svc.CreateAlias request
// // Make svc.AcceptMatch request
// }
//
// func main() {
@@ -42,7 +42,7 @@ import (
// type mockGameLiftClient struct {
// gameliftiface.GameLiftAPI
// }
// func (m *mockGameLiftClient) CreateAlias(input *gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error) {
// func (m *mockGameLiftClient) AcceptMatch(input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) {
// // mock response/functionality
// }
//
@@ -60,6 +60,10 @@ import (
// and waiters. Its suggested to use the pattern above for testing, or using
// tooling to generate mocks to satisfy the interfaces.
type GameLiftAPI interface {
AcceptMatch(*gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error)
AcceptMatchWithContext(aws.Context, *gamelift.AcceptMatchInput, ...request.Option) (*gamelift.AcceptMatchOutput, error)
AcceptMatchRequest(*gamelift.AcceptMatchInput) (*request.Request, *gamelift.AcceptMatchOutput)
CreateAlias(*gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error)
CreateAliasWithContext(aws.Context, *gamelift.CreateAliasInput, ...request.Option) (*gamelift.CreateAliasOutput, error)
CreateAliasRequest(*gamelift.CreateAliasInput) (*request.Request, *gamelift.CreateAliasOutput)
@@ -80,6 +84,14 @@ type GameLiftAPI interface {
CreateGameSessionQueueWithContext(aws.Context, *gamelift.CreateGameSessionQueueInput, ...request.Option) (*gamelift.CreateGameSessionQueueOutput, error)
CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) (*request.Request, *gamelift.CreateGameSessionQueueOutput)
CreateMatchmakingConfiguration(*gamelift.CreateMatchmakingConfigurationInput) (*gamelift.CreateMatchmakingConfigurationOutput, error)
CreateMatchmakingConfigurationWithContext(aws.Context, *gamelift.CreateMatchmakingConfigurationInput, ...request.Option) (*gamelift.CreateMatchmakingConfigurationOutput, error)
CreateMatchmakingConfigurationRequest(*gamelift.CreateMatchmakingConfigurationInput) (*request.Request, *gamelift.CreateMatchmakingConfigurationOutput)
CreateMatchmakingRuleSet(*gamelift.CreateMatchmakingRuleSetInput) (*gamelift.CreateMatchmakingRuleSetOutput, error)
CreateMatchmakingRuleSetWithContext(aws.Context, *gamelift.CreateMatchmakingRuleSetInput, ...request.Option) (*gamelift.CreateMatchmakingRuleSetOutput, error)
CreateMatchmakingRuleSetRequest(*gamelift.CreateMatchmakingRuleSetInput) (*request.Request, *gamelift.CreateMatchmakingRuleSetOutput)
CreatePlayerSession(*gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error)
CreatePlayerSessionWithContext(aws.Context, *gamelift.CreatePlayerSessionInput, ...request.Option) (*gamelift.CreatePlayerSessionOutput, error)
CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) (*request.Request, *gamelift.CreatePlayerSessionOutput)
@@ -88,6 +100,14 @@ type GameLiftAPI interface {
CreatePlayerSessionsWithContext(aws.Context, *gamelift.CreatePlayerSessionsInput, ...request.Option) (*gamelift.CreatePlayerSessionsOutput, error)
CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput)
CreateVpcPeeringAuthorization(*gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
CreateVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.CreateVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) (*request.Request, *gamelift.CreateVpcPeeringAuthorizationOutput)
CreateVpcPeeringConnection(*gamelift.CreateVpcPeeringConnectionInput) (*gamelift.CreateVpcPeeringConnectionOutput, error)
CreateVpcPeeringConnectionWithContext(aws.Context, *gamelift.CreateVpcPeeringConnectionInput, ...request.Option) (*gamelift.CreateVpcPeeringConnectionOutput, error)
CreateVpcPeeringConnectionRequest(*gamelift.CreateVpcPeeringConnectionInput) (*request.Request, *gamelift.CreateVpcPeeringConnectionOutput)
DeleteAlias(*gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error)
DeleteAliasWithContext(aws.Context, *gamelift.DeleteAliasInput, ...request.Option) (*gamelift.DeleteAliasOutput, error)
DeleteAliasRequest(*gamelift.DeleteAliasInput) (*request.Request, *gamelift.DeleteAliasOutput)
@@ -104,10 +124,22 @@ type GameLiftAPI interface {
DeleteGameSessionQueueWithContext(aws.Context, *gamelift.DeleteGameSessionQueueInput, ...request.Option) (*gamelift.DeleteGameSessionQueueOutput, error)
DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) (*request.Request, *gamelift.DeleteGameSessionQueueOutput)
DeleteMatchmakingConfiguration(*gamelift.DeleteMatchmakingConfigurationInput) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
DeleteMatchmakingConfigurationWithContext(aws.Context, *gamelift.DeleteMatchmakingConfigurationInput, ...request.Option) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) (*request.Request, *gamelift.DeleteMatchmakingConfigurationOutput)
DeleteScalingPolicy(*gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
DeleteScalingPolicyWithContext(aws.Context, *gamelift.DeleteScalingPolicyInput, ...request.Option) (*gamelift.DeleteScalingPolicyOutput, error)
DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) (*request.Request, *gamelift.DeleteScalingPolicyOutput)
DeleteVpcPeeringAuthorization(*gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
DeleteVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.DeleteVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) (*request.Request, *gamelift.DeleteVpcPeeringAuthorizationOutput)
DeleteVpcPeeringConnection(*gamelift.DeleteVpcPeeringConnectionInput) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
DeleteVpcPeeringConnectionWithContext(aws.Context, *gamelift.DeleteVpcPeeringConnectionInput, ...request.Option) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
DeleteVpcPeeringConnectionRequest(*gamelift.DeleteVpcPeeringConnectionInput) (*request.Request, *gamelift.DeleteVpcPeeringConnectionOutput)
DescribeAlias(*gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error)
DescribeAliasWithContext(aws.Context, *gamelift.DescribeAliasInput, ...request.Option) (*gamelift.DescribeAliasOutput, error)
DescribeAliasRequest(*gamelift.DescribeAliasInput) (*request.Request, *gamelift.DescribeAliasOutput)
@@ -160,6 +192,18 @@ type GameLiftAPI interface {
DescribeInstancesWithContext(aws.Context, *gamelift.DescribeInstancesInput, ...request.Option) (*gamelift.DescribeInstancesOutput, error)
DescribeInstancesRequest(*gamelift.DescribeInstancesInput) (*request.Request, *gamelift.DescribeInstancesOutput)
DescribeMatchmaking(*gamelift.DescribeMatchmakingInput) (*gamelift.DescribeMatchmakingOutput, error)
DescribeMatchmakingWithContext(aws.Context, *gamelift.DescribeMatchmakingInput, ...request.Option) (*gamelift.DescribeMatchmakingOutput, error)
DescribeMatchmakingRequest(*gamelift.DescribeMatchmakingInput) (*request.Request, *gamelift.DescribeMatchmakingOutput)
DescribeMatchmakingConfigurations(*gamelift.DescribeMatchmakingConfigurationsInput) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
DescribeMatchmakingConfigurationsWithContext(aws.Context, *gamelift.DescribeMatchmakingConfigurationsInput, ...request.Option) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
DescribeMatchmakingConfigurationsRequest(*gamelift.DescribeMatchmakingConfigurationsInput) (*request.Request, *gamelift.DescribeMatchmakingConfigurationsOutput)
DescribeMatchmakingRuleSets(*gamelift.DescribeMatchmakingRuleSetsInput) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
DescribeMatchmakingRuleSetsWithContext(aws.Context, *gamelift.DescribeMatchmakingRuleSetsInput, ...request.Option) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
DescribeMatchmakingRuleSetsRequest(*gamelift.DescribeMatchmakingRuleSetsInput) (*request.Request, *gamelift.DescribeMatchmakingRuleSetsOutput)
DescribePlayerSessions(*gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error)
DescribePlayerSessionsWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, ...request.Option) (*gamelift.DescribePlayerSessionsOutput, error)
DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) (*request.Request, *gamelift.DescribePlayerSessionsOutput)
@@ -172,6 +216,14 @@ type GameLiftAPI interface {
DescribeScalingPoliciesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, ...request.Option) (*gamelift.DescribeScalingPoliciesOutput, error)
DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) (*request.Request, *gamelift.DescribeScalingPoliciesOutput)
DescribeVpcPeeringAuthorizations(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
DescribeVpcPeeringAuthorizationsWithContext(aws.Context, *gamelift.DescribeVpcPeeringAuthorizationsInput, ...request.Option) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*request.Request, *gamelift.DescribeVpcPeeringAuthorizationsOutput)
DescribeVpcPeeringConnections(*gamelift.DescribeVpcPeeringConnectionsInput) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
DescribeVpcPeeringConnectionsWithContext(aws.Context, *gamelift.DescribeVpcPeeringConnectionsInput, ...request.Option) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
DescribeVpcPeeringConnectionsRequest(*gamelift.DescribeVpcPeeringConnectionsInput) (*request.Request, *gamelift.DescribeVpcPeeringConnectionsOutput)
GetGameSessionLogUrl(*gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error)
GetGameSessionLogUrlWithContext(aws.Context, *gamelift.GetGameSessionLogUrlInput, ...request.Option) (*gamelift.GetGameSessionLogUrlOutput, error)
GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) (*request.Request, *gamelift.GetGameSessionLogUrlOutput)
@@ -212,10 +264,18 @@ type GameLiftAPI interface {
StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error)
StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput)
StartMatchmaking(*gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error)
StartMatchmakingWithContext(aws.Context, *gamelift.StartMatchmakingInput, ...request.Option) (*gamelift.StartMatchmakingOutput, error)
StartMatchmakingRequest(*gamelift.StartMatchmakingInput) (*request.Request, *gamelift.StartMatchmakingOutput)
StopGameSessionPlacement(*gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
StopGameSessionPlacementWithContext(aws.Context, *gamelift.StopGameSessionPlacementInput, ...request.Option) (*gamelift.StopGameSessionPlacementOutput, error)
StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) (*request.Request, *gamelift.StopGameSessionPlacementOutput)
StopMatchmaking(*gamelift.StopMatchmakingInput) (*gamelift.StopMatchmakingOutput, error)
StopMatchmakingWithContext(aws.Context, *gamelift.StopMatchmakingInput, ...request.Option) (*gamelift.StopMatchmakingOutput, error)
StopMatchmakingRequest(*gamelift.StopMatchmakingInput) (*request.Request, *gamelift.StopMatchmakingOutput)
UpdateAlias(*gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error)
UpdateAliasWithContext(aws.Context, *gamelift.UpdateAliasInput, ...request.Option) (*gamelift.UpdateAliasOutput, error)
UpdateAliasRequest(*gamelift.UpdateAliasInput) (*request.Request, *gamelift.UpdateAliasOutput)
@@ -244,9 +304,17 @@ type GameLiftAPI interface {
UpdateGameSessionQueueWithContext(aws.Context, *gamelift.UpdateGameSessionQueueInput, ...request.Option) (*gamelift.UpdateGameSessionQueueOutput, error)
UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) (*request.Request, *gamelift.UpdateGameSessionQueueOutput)
UpdateMatchmakingConfiguration(*gamelift.UpdateMatchmakingConfigurationInput) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
UpdateMatchmakingConfigurationWithContext(aws.Context, *gamelift.UpdateMatchmakingConfigurationInput, ...request.Option) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
UpdateMatchmakingConfigurationRequest(*gamelift.UpdateMatchmakingConfigurationInput) (*request.Request, *gamelift.UpdateMatchmakingConfigurationOutput)
UpdateRuntimeConfiguration(*gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error)
UpdateRuntimeConfigurationWithContext(aws.Context, *gamelift.UpdateRuntimeConfigurationInput, ...request.Option) (*gamelift.UpdateRuntimeConfigurationOutput, error)
UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) (*request.Request, *gamelift.UpdateRuntimeConfigurationOutput)
ValidateMatchmakingRuleSet(*gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
ValidateMatchmakingRuleSetWithContext(aws.Context, *gamelift.ValidateMatchmakingRuleSetInput, ...request.Option) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) (*request.Request, *gamelift.ValidateMatchmakingRuleSetOutput)
}
var _ GameLiftAPI = (*gamelift.GameLift)(nil)