vendor: update all dependencies
This commit is contained in:
+38
-102
@@ -25,6 +25,8 @@ import (
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"google.golang.org/grpc/balancer"
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"google.golang.org/grpc/connectivity"
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"google.golang.org/grpc/grpclog"
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"google.golang.org/grpc/internal/buffer"
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"google.golang.org/grpc/internal/grpcsync"
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"google.golang.org/grpc/resolver"
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)
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@@ -34,62 +36,14 @@ type scStateUpdate struct {
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state connectivity.State
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}
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// scStateUpdateBuffer is an unbounded channel for scStateChangeTuple.
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// TODO make a general purpose buffer that uses interface{}.
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type scStateUpdateBuffer struct {
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c chan *scStateUpdate
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mu sync.Mutex
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backlog []*scStateUpdate
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}
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func newSCStateUpdateBuffer() *scStateUpdateBuffer {
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return &scStateUpdateBuffer{
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c: make(chan *scStateUpdate, 1),
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}
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}
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func (b *scStateUpdateBuffer) put(t *scStateUpdate) {
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b.mu.Lock()
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defer b.mu.Unlock()
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if len(b.backlog) == 0 {
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select {
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case b.c <- t:
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return
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default:
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}
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}
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b.backlog = append(b.backlog, t)
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}
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func (b *scStateUpdateBuffer) load() {
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b.mu.Lock()
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defer b.mu.Unlock()
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if len(b.backlog) > 0 {
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select {
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case b.c <- b.backlog[0]:
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b.backlog[0] = nil
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b.backlog = b.backlog[1:]
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default:
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}
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}
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}
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// get returns the channel that the scStateUpdate will be sent to.
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//
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// Upon receiving, the caller should call load to send another
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// scStateChangeTuple onto the channel if there is any.
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func (b *scStateUpdateBuffer) get() <-chan *scStateUpdate {
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return b.c
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}
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// ccBalancerWrapper is a wrapper on top of cc for balancers.
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// It implements balancer.ClientConn interface.
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type ccBalancerWrapper struct {
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cc *ClientConn
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balancer balancer.Balancer
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stateChangeQueue *scStateUpdateBuffer
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ccUpdateCh chan *balancer.ClientConnState
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done chan struct{}
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cc *ClientConn
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balancerMu sync.Mutex // synchronizes calls to the balancer
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balancer balancer.Balancer
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scBuffer *buffer.Unbounded
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done *grpcsync.Event
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mu sync.Mutex
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subConns map[*acBalancerWrapper]struct{}
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@@ -97,11 +51,10 @@ type ccBalancerWrapper struct {
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func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.BuildOptions) *ccBalancerWrapper {
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ccb := &ccBalancerWrapper{
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cc: cc,
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stateChangeQueue: newSCStateUpdateBuffer(),
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ccUpdateCh: make(chan *balancer.ClientConnState, 1),
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done: make(chan struct{}),
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subConns: make(map[*acBalancerWrapper]struct{}),
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cc: cc,
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scBuffer: buffer.NewUnbounded(),
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done: grpcsync.NewEvent(),
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subConns: make(map[*acBalancerWrapper]struct{}),
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}
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go ccb.watcher()
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ccb.balancer = b.Build(ccb, bopts)
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@@ -113,36 +66,23 @@ func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.Bui
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func (ccb *ccBalancerWrapper) watcher() {
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for {
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select {
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case t := <-ccb.stateChangeQueue.get():
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ccb.stateChangeQueue.load()
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select {
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case <-ccb.done:
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ccb.balancer.Close()
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return
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default:
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case t := <-ccb.scBuffer.Get():
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ccb.scBuffer.Load()
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if ccb.done.HasFired() {
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break
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}
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ccb.balancerMu.Lock()
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su := t.(*scStateUpdate)
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if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
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ub.UpdateSubConnState(t.sc, balancer.SubConnState{ConnectivityState: t.state})
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ub.UpdateSubConnState(su.sc, balancer.SubConnState{ConnectivityState: su.state})
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} else {
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ccb.balancer.HandleSubConnStateChange(t.sc, t.state)
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ccb.balancer.HandleSubConnStateChange(su.sc, su.state)
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}
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case s := <-ccb.ccUpdateCh:
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select {
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case <-ccb.done:
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ccb.balancer.Close()
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return
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default:
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}
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if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
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ub.UpdateClientConnState(*s)
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} else {
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ccb.balancer.HandleResolvedAddrs(s.ResolverState.Addresses, nil)
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}
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case <-ccb.done:
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ccb.balancerMu.Unlock()
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case <-ccb.done.Done():
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}
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select {
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case <-ccb.done:
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if ccb.done.HasFired() {
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ccb.balancer.Close()
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ccb.mu.Lock()
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scs := ccb.subConns
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@@ -153,14 +93,12 @@ func (ccb *ccBalancerWrapper) watcher() {
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}
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ccb.UpdateBalancerState(connectivity.Connecting, nil)
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return
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default:
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}
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ccb.cc.firstResolveEvent.Fire()
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}
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}
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func (ccb *ccBalancerWrapper) close() {
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close(ccb.done)
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ccb.done.Fire()
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}
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func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State) {
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@@ -174,30 +112,28 @@ func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s co
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if sc == nil {
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return
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}
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ccb.stateChangeQueue.put(&scStateUpdate{
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ccb.scBuffer.Put(&scStateUpdate{
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sc: sc,
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state: s,
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})
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}
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func (ccb *ccBalancerWrapper) updateClientConnState(ccs *balancer.ClientConnState) {
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if ccb.cc.curBalancerName != grpclbName {
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// Filter any grpclb addresses since we don't have the grpclb balancer.
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s := &ccs.ResolverState
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for i := 0; i < len(s.Addresses); {
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if s.Addresses[i].Type == resolver.GRPCLB {
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copy(s.Addresses[i:], s.Addresses[i+1:])
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s.Addresses = s.Addresses[:len(s.Addresses)-1]
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continue
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}
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i++
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}
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func (ccb *ccBalancerWrapper) updateClientConnState(ccs *balancer.ClientConnState) error {
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ccb.balancerMu.Lock()
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defer ccb.balancerMu.Unlock()
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if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
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return ub.UpdateClientConnState(*ccs)
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}
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select {
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case <-ccb.ccUpdateCh:
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default:
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ccb.balancer.HandleResolvedAddrs(ccs.ResolverState.Addresses, nil)
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return nil
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}
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func (ccb *ccBalancerWrapper) resolverError(err error) {
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if ub, ok := ccb.balancer.(balancer.V2Balancer); ok {
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ccb.balancerMu.Lock()
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ub.ResolverError(err)
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ccb.balancerMu.Unlock()
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}
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ccb.ccUpdateCh <- ccs
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}
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func (ccb *ccBalancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
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