Add Attack constant to pacer
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@@ -27,6 +27,9 @@ func TestNew(t *testing.T) {
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if p.decayConstant != 2 {
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t.Errorf("decayConstant")
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}
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if p.attackConstant != 1 {
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t.Errorf("attackConstant")
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}
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if cap(p.pacer) != 1 {
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t.Errorf("pacer 1")
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}
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@@ -85,6 +88,58 @@ func TestSetDecayConstant(t *testing.T) {
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}
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}
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func TestDecay(t *testing.T) {
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p := New().SetMinSleep(time.Microsecond).SetPacer(DefaultPacer).SetMaxSleep(time.Second)
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for _, test := range []struct {
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in time.Duration
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attackConstant uint
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want time.Duration
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}{
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{8 * time.Millisecond, 1, 4 * time.Millisecond},
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{1 * time.Millisecond, 0, time.Microsecond},
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{1 * time.Millisecond, 2, (3 * time.Millisecond) / 4},
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{1 * time.Millisecond, 3, (7 * time.Millisecond) / 8},
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} {
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p.sleepTime = test.in
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p.SetDecayConstant(test.attackConstant)
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p.defaultPacer(false)
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got := p.sleepTime
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if got != test.want {
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t.Errorf("bad sleep want %v got %v", test.want, got)
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}
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}
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}
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func TestSetAttackConstant(t *testing.T) {
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p := New().SetAttackConstant(19)
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if p.attackConstant != 19 {
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t.Errorf("didn't set")
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}
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}
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func TestAttack(t *testing.T) {
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p := New().SetMinSleep(time.Microsecond).SetPacer(DefaultPacer).SetMaxSleep(time.Second)
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for _, test := range []struct {
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in time.Duration
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attackConstant uint
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want time.Duration
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}{
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{1 * time.Millisecond, 1, 2 * time.Millisecond},
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{1 * time.Millisecond, 0, time.Second},
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{1 * time.Millisecond, 2, (4 * time.Millisecond) / 3},
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{1 * time.Millisecond, 3, (8 * time.Millisecond) / 7},
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} {
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p.sleepTime = test.in
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p.SetAttackConstant(test.attackConstant)
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p.defaultPacer(true)
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got := p.sleepTime
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if got != test.want {
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t.Errorf("bad sleep want %v got %v", test.want, got)
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}
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}
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}
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func TestSetRetries(t *testing.T) {
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p := New().SetRetries(18)
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if p.retries != 18 {
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