Add Attack constant to pacer
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+26
-7
@@ -15,6 +15,7 @@ type Pacer struct {
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minSleep time.Duration // minimum sleep time
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maxSleep time.Duration // maximum sleep time
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decayConstant uint // decay constant
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attackConstant uint // attack constant
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pacer chan struct{} // To pace the operations
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sleepTime time.Duration // Time to sleep for each transaction
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retries int // Max number of retries
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@@ -58,11 +59,12 @@ type Paced func() (bool, error)
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// New returns a Pacer with sensible defaults
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func New() *Pacer {
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p := &Pacer{
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minSleep: 10 * time.Millisecond,
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maxSleep: 2 * time.Second,
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decayConstant: 2,
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retries: fs.Config.LowLevelRetries,
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pacer: make(chan struct{}, 1),
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minSleep: 10 * time.Millisecond,
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maxSleep: 2 * time.Second,
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decayConstant: 2,
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attackConstant: 1,
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retries: fs.Config.LowLevelRetries,
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pacer: make(chan struct{}, 1),
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}
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p.sleepTime = p.minSleep
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p.SetPacer(DefaultPacer)
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@@ -116,7 +118,7 @@ func (p *Pacer) SetMaxConnections(n int) *Pacer {
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// This is the speed the time falls back to the minimum after errors
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// have occurred.
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//
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// bigger for slower decay, exponential
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// bigger for slower decay, exponential. 1 is halve, 0 is go straight to minimum
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func (p *Pacer) SetDecayConstant(decay uint) *Pacer {
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p.mu.Lock()
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defer p.mu.Unlock()
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@@ -124,6 +126,19 @@ func (p *Pacer) SetDecayConstant(decay uint) *Pacer {
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return p
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}
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// SetAttackConstant sets the attack constant for the pacer
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//
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// This is the speed the time grows from the minimum after errors have
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// occurred.
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//
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// bigger for slower attack, 1 is double, 0 is go straight to maximum
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func (p *Pacer) SetAttackConstant(attack uint) *Pacer {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.attackConstant = attack
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return p
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}
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// SetRetries sets the max number of tries for Call
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func (p *Pacer) SetRetries(retries int) *Pacer {
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p.mu.Lock()
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@@ -185,7 +200,11 @@ func (p *Pacer) beginCall() {
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func (p *Pacer) defaultPacer(retry bool) {
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oldSleepTime := p.sleepTime
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if retry {
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p.sleepTime *= 2
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if p.attackConstant == 0 {
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p.sleepTime = p.maxSleep
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} else {
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p.sleepTime = (p.sleepTime << p.attackConstant) / ((1 << p.attackConstant) - 1)
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}
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if p.sleepTime > p.maxSleep {
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p.sleepTime = p.maxSleep
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}
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